> For the complete documentation index, see [llms.txt](https://cyberdoge.gitbook.io/cyberdoge/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cyberdoge.gitbook.io/cyberdoge/de-game-fi-mechanism/play-to-earn-features.md).

# Play-to-Earn Features

### **Figh**t Monsters :triangular\_flag\_on\_post:&#x20;

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To start playing CyberDoge, all players need to **hold one SURVIVOR**.

:ghost: Players use **Survivor** & **Cydorgs** to fight **Zombie Monsters**. If the players win the battle, they will earn **$CYDORGS** and gain experience to level up **Cydorg**. The win rate will be automatically calculated based on the indicators, rarity and evolution levels of **Cydorgs**.

The rarity of **Cydorg** determine the maximum turns to play in each *4 hours*.

| Cydorgs            | Percentage | <p>Turns to Fight Monster </p><p>each 4 hours</p> | Reward bonus |
| ------------------ | :--------: | :-----------------------------------------------: | ------------ |
| **Common**         |   52.25%   |                         2                         | 1.05         |
| **Uncommon**       |   26.12%   |                         2                         | 1.1          |
| **Rare**           |    8.7%    |                         2                         | 1.15         |
| **Super** **Rare** |    6.53%   |                         2                         | 1.25         |
| **Epic**           |    5.48%   |                         2                         | 1.35         |
| **Legendary**      |    0.92%   |                         2                         | 1.5          |

:rosette: **Experience points**&#x20;

**Experience points** (EXP) will be accumulated through the matches. CyDorgs will level up when they reach the required EXP. The CyDorgs with higher rarity can accumulate EXP faster.

| Level |    EXP    |
| :---: | :-------: |
|   1   |    0-99   |
|   2   |  100-349  |
|   3   |  350-999  |
|   4   | 1000-1999 |
|   5   | 2000-3999 |
|   6   | From 4000 |

The CyDorgs which have high level in rarity and evolution can earn more CyberDoge as the rewards for winning battles.

### Against Zombie Bosses :skull\_crossbones: (Coming Soon)

There will be an Against Zombie Bosses event held every week. All players need to prepare at least 4 CyDorgs with 2 of them is at least in **Uncommon Estate** to participate in killing Zombie Bosses. The reward will be divided among players who destroy Zombie Bosses.

### Breeding and Grow (Coming Soon) :gift\_heart:&#x20;

Users can pair **CyDorgs** and create new generations. Only **CyDorgs** that reach the standard level can create a new generation with their genes.

### Training (Coming Soon) :checkered\_flag:&#x20;

Players can compete against each other to practice and earn **CyberDoge** from opponents as well as receive ranking rewards.
